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3D math primer for graphics and game development

Dunn, Fletcher.

3D math primer for graphics and game development [electronic resource] / Three-D math primer for graphics and game development Fletcher Dunn, Ian Parberry. - 2nd ed. - Boca Raton, Fla. : CRC Press, 2011. - xxi, 824 p. : ill. (some col.).

"An A.K. Peters book."

Includes bibliographical references (p. 801-805) and index.

1. Cartesian coordinate systems -- 2. Vectors -- 3. Multiple coordinate spaces -- 4. Introduction to matrices -- 5. Matrices and linear transformations -- 6. More on matrices -- 7. Polar coordinate systems -- 8. Rotation in three dimensions -- 9. Geometric primitives -- 10. Mathematical topics from 3D graphics -- 11. Mechanics 1 : linear kinematics and calculus -- 12. Mechanics 2 : linear and rotational dynamics -- 13. Curves in 3D -- 14. Afterword.

"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--




Mode of access: World Wide Web.

9781439869819 (ebook : PDF)


Computer graphics.
Computer games--Programming.
Computer science--Mathematics.


Electronic books.

Khulna University of Engineering & Technology

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