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Game physics pearls

Game physics pearls [electronic resource] / edited by Gino van den Bergen and Dirk Gregorius. - Natick, Mass. : A.K. Peters, c2010. - xv, 344 p., [8] p. of plates : ill. (some col.), ports.

Includes bibliographical references and index.

1. Game physics 101 -- 2. Collision detection -- 3. Particles -- 4. Constraint solving -- 5. Soft body -- 6. Skinning.




Mode of access: World Wide Web.

9781439865552 (ebook : PDF)


Computer games--Programming.
Physics--Programming.


Electronic books.

Khulna University of Engineering & Technology

Funded by: HEQEP, UGC, Bangladesh