Mathematics education for a new era
Devlin, Keith J.
Mathematics education for a new era video games as a medium for learning / [electronic resource] : Keith Devlin. - Natick, Mass. : A.K. Peters, c2011. - xiii, 203 p. : ill.
Includes bibliographical references (p. 201-203).
1. State of play -- 2. Street smarts -- 3. The perfect medium -- 4. Euclid would have taught math this way -- 5. What is 'doing mathematics' anyway? -- 6. Mathematical proficiency : a new focus in mathematics education -- 7. The key features of gaming -- 8. Mathematics education and Gee's 36 video game learning principles -- 9. Developing mathematical proficiency in a video game -- 10. Building a successful math ed video game -- 11. Algebra and beyond -- 12. A new pedagogy.
Mode of access: World Wide Web.
9781439867716 (ebook : PDF)
Mathematics--Study and teaching (Elementary)
Mathematical recreations.
Games in mathematics education.
Video games and children.
Electronic books.
Mathematics education for a new era video games as a medium for learning / [electronic resource] : Keith Devlin. - Natick, Mass. : A.K. Peters, c2011. - xiii, 203 p. : ill.
Includes bibliographical references (p. 201-203).
1. State of play -- 2. Street smarts -- 3. The perfect medium -- 4. Euclid would have taught math this way -- 5. What is 'doing mathematics' anyway? -- 6. Mathematical proficiency : a new focus in mathematics education -- 7. The key features of gaming -- 8. Mathematics education and Gee's 36 video game learning principles -- 9. Developing mathematical proficiency in a video game -- 10. Building a successful math ed video game -- 11. Algebra and beyond -- 12. A new pedagogy.
Mode of access: World Wide Web.
9781439867716 (ebook : PDF)
Mathematics--Study and teaching (Elementary)
Mathematical recreations.
Games in mathematics education.
Video games and children.
Electronic books.