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Real-time volume graphics

Real-time volume graphics [electronic resource] / Klaus Engel ... [et al.]. - Wellesley, Mass. : A.K. Peters, Ltd., c2006. - xvii, 497 p. : ill. (some col.).

Includes bibliographical references (p. 461-488) and index.

1. Theoretical background and basic approaches -- 2. GPU programming -- 3. Basic GPU-based volume rendering -- 4. Transfer functions -- 5. Local volume illumination -- 6. Global volume illumination -- 7. GPU-based ray casting -- 8. Improving performance -- 9. Improving image quality -- 10. Transfer functions reloaded -- 11. Game developer's guide to volume graphics -- 12. Volume modeling -- 13. Volume deformation and animation -- 14. Non-photorealistic and illustrative techniques -- 15. Volume clipping -- 16. Segmented volume data -- 17. Large volume data.




Mode of access: World Wide Web.

9781439864296 (ebook : PDF)


Computer graphics.
Three-dimensional display systems.


Electronic books.

Khulna University of Engineering & Technology

Funded by: HEQEP, UGC, Bangladesh