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Handbook of digital games / edited by Marios C. Angelides, Harry Agius.

Contributor(s): Angelides, Marios C [editor.] | Agius, Harry [editor.].
Material type: materialTypeLabelBookPublisher: Hoboken, NJ : IEEE Press-Wiley, [2013]Edition: First edition.Description: 1 online resource (xi, 767 pages).Content type: text Media type: computer Carrier type: online resourceISBN: 9781118796276; 1118796276; 9781118796238; 1118796233; 9781118796443; 1118796446.Subject(s): Computer games | Video games | GAMES -- Board | Computer games | Video gamesGenre/Form: Electronic books.Additional physical formats: Print version:: Handbook of digital games.DDC classification: 794.8 Online resources: Wiley Online Library Summary: "The first book to draw the various traditional and emerging facets of gaming together into a single volume, Handbook of Digital Games explores all the necessary facets to design modern digital game, including MPEG-4, MPEG-7, MPEG-21, Virtual Reality, autonomous Artificial Intelligence, social media function, and multi-generational aspect of modern computer games. Featuring over twenty-five international experts from both academia and game industry, this valuable handbook covers all the basics and current trends of computer games for the engineers in the game industry"-- Provided by publisher.
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"The first book to draw the various traditional and emerging facets of gaming together into a single volume, Handbook of Digital Games explores all the necessary facets to design modern digital game, including MPEG-4, MPEG-7, MPEG-21, Virtual Reality, autonomous Artificial Intelligence, social media function, and multi-generational aspect of modern computer games. Featuring over twenty-five international experts from both academia and game industry, this valuable handbook covers all the basics and current trends of computer games for the engineers in the game industry"-- Provided by publisher.

Print version record and CIP data provided by publisher.

Includes bibliographical references and index.

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