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Mathematics education for a new era [electronic resource] : video games as a medium for learning / Keith Devlin.

By: Devlin, Keith J.
Material type: materialTypeLabelBookPublisher: Natick, Mass. : A.K. Peters, c2011Description: xiii, 203 p. : ill.ISBN: 9781439867716 (ebook : PDF).Subject(s): Mathematics -- Study and teaching (Elementary) | Mathematical recreations | Games in mathematics education | Video games and childrenGenre/Form: Electronic books.Additional physical formats: No titleOnline resources: Distributed by publisher. Purchase or institutional license may be required for access. Also available in print edition.
Contents:
1. State of play -- 2. Street smarts -- 3. The perfect medium -- 4. Euclid would have taught math this way -- 5. What is 'doing mathematics' anyway? -- 6. Mathematical proficiency : a new focus in mathematics education -- 7. The key features of gaming -- 8. Mathematics education and Gee's 36 video game learning principles -- 9. Developing mathematical proficiency in a video game -- 10. Building a successful math ed video game -- 11. Algebra and beyond -- 12. A new pedagogy.
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Includes bibliographical references (p. 201-203).

1. State of play -- 2. Street smarts -- 3. The perfect medium -- 4. Euclid would have taught math this way -- 5. What is 'doing mathematics' anyway? -- 6. Mathematical proficiency : a new focus in mathematics education -- 7. The key features of gaming -- 8. Mathematics education and Gee's 36 video game learning principles -- 9. Developing mathematical proficiency in a video game -- 10. Building a successful math ed video game -- 11. Algebra and beyond -- 12. A new pedagogy.

Also available in print edition.

Mode of access: World Wide Web.

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