Learning Libgdx game development : walk through a complete game development cycle with practical examples and build cross-platform games with Libgdx / Andreas Oehlke.
Material type: TextSeries: Publication details: Mumbai : Packt Pub., c2013.Description: vi, 369 p. : ills. ; 24 cmISBN:- 9781782166047
- 794.81536 OEH 23
- QA76.76.C672 O34 2013eb
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | Item holds | |
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Books | Central Library, KUET On Display | 794.81536 OEH (Browse shelf(Opens below)) | 1 | Not For Loan | 3010053901 | |||
Books | Central Library, KUET General Stacks | 794.81536 OEH (Browse shelf(Opens below)) | 2 | Available | 3010053902 | |||
Books | Central Library, KUET General Stacks | 794.81536 OEH (Browse shelf(Opens below)) | 3 | Available | 3010053903 |
Total holds: 0
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794.8 HAR Computer game programming : | 794.81526 LEN Mathematics for 3D game programming and computer graphics / | 794.81536 OEH Learning Libgdx game development : | 794.81536 OEH Learning Libgdx game development : | 796.068 NAT Natural and artificial playing fields : | 796.068 NAT Natural and artificial playing fields : | 801.95 HAW Ideology / |
Includes index.
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