TY - BOOK AU - Ericson,Christer TI - Real-time collision detection T2 - Morgan Kaufmann series in interactive 3D technology SN - 9780080474144 (ebook : PDF) PY - 2005/// CY - Amsterdam, Boston PB - Elsevier KW - Computer games KW - Programming KW - Electronic books KW - lcsh N1 - Includes bibliographical references and index; ch. 1. Introduction -- ch. 2. Collision detection design issues -- ch. 3. A math and geometry primer -- ch. 4. Bounding volumes -- ch. 5. Basic primitive tests -- ch. 6. Bounding volume hierarchies -- ch. 7. Spatial partitioning -- ch. 8. BSP tree hierarchies -- ch. 9. Convexity-based methods -- ch. 10. GPU-assisted collision detection -- ch. 11. Numerical robustness -- ch. 12. Geometrical robustness -- ch. 13. Optimization; Also available in print format UR - http://marc.crcnetbase.com/isbn/9780080474144 ER -