TY - BOOK AU - M�oller,Tomas AU - Haines, Eric, AU - Hoffman, Na TI - Real-time rendering SN - 9781439865293 (ebook : PDF) PY - 0000///c20 CY - Wellesley, Mass. PB - A.K. Peters KW - Computer graphi KW - Real-time data processi KW - Electronic books KW - l N1 - Includes bibliographical references (p. 921-1002) and ind; 1. Introduction -- 2. The graphics rendering pipeline -- 3. The graphics processing unit -- 4. Transforms -- 5. Visual appearance -- 6. Texturing -- 7. Advanced shading -- 8. Area and environmental lighting -- 9. Global illumination -- 10. Image-based effects -- 11. Non-photorealistic rendering -- 12. Polygonal techniques -- 13. Curves and curved surfaces -- 14. Acceleration algorithms -- 15. Pipeline optimization -- 16. Intersection test methods -- 17. Collision detection -- 18. Graphics hardware -- 19. The futu; Also available in print editi UR - http://marc.crcnetbase.com/isbn/9781439865293 ER -