TY - BOOK AU - Engel,Klaus TI - Real-time volume graphics SN - 9781439864296 (ebook : PDF) PY - 2006/// CY - Wellesley, Mass. PB - A.K. Peters, Ltd. KW - Computer graphics KW - Three-dimensional display systems KW - Electronic books KW - lcsh N1 - Includes bibliographical references (p. 461-488) and index; 1. Theoretical background and basic approaches -- 2. GPU programming -- 3. Basic GPU-based volume rendering -- 4. Transfer functions -- 5. Local volume illumination -- 6. Global volume illumination -- 7. GPU-based ray casting -- 8. Improving performance -- 9. Improving image quality -- 10. Transfer functions reloaded -- 11. Game developer's guide to volume graphics -- 12. Volume modeling -- 13. Volume deformation and animation -- 14. Non-photorealistic and illustrative techniques -- 15. Volume clipping -- 16. Segmented volume data -- 17. Large volume data; Also available in print edition UR - http://marc.crcnetbase.com/isbn/9781439864296 ER -