CENTRAL LIBRARY

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1.
Computer game programming : tools and techniques / Ashok Harnal. by
Material type: Text Text; Literary form: Not fiction
Publication details: New Delhi : Tata McGraw-Hill, c1999
Availability: Items available for loan: Central Library, KUET (1)Call number: 794.8 HAR.
2.
Mathematics for 3D game programming and computer graphics / Eric Lengyel. by
Edition: 3rd ed.
Material type: Text Text; Format: microfiche festschrift
Publication details: Boston, MA : Course Technology, Cengage Learning, c2012.
Availability: Items available for loan: Central Library, KUET (1)Call number: 794.81526 LEN.
3.
Game invaders : the theory and understanding of computer games / Clive Fencott [and others]. by Series: IEEE Computer Society Publications
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Hoboken, New Jersey : Wiley, IEEE Press ; 2012
Online access:
Availability: No items available.
4.
Real-time collision detection [electronic resource] / Christer Ericson. by Series: Morgan Kaufmann series in interactive 3D technology
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Amsterdam ; Boston : Elsevier, c2005
Availability: No items available.
5.
Basics of game design [electronic resource] / Michael E. Moore. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boca Raton, Fla. : A.K. Peters/CRC Press, 2011
Availability: No items available.
6.
Game engine gems [electronic resource] / edited by Eric Lengyel. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Sudbury, Mass. : Jones and Bartlett Publishers, c2011-
Availability: No items available.
7.
3D math primer for graphics and game development [electronic resource] / Fletcher Dunn, Ian Parberry. by
Edition: 2nd ed.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boca Raton, Fla. : CRC Press, 2011
Other title:
  • Three-D math primer for graphics and game development
Availability: No items available.
8.
Game development for iOS with Unity3D [electronic resource] / Jeff Murray. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boca Raton, Fla. : CRC Press, 2013
Availability: No items available.
9.
2D graphics programming for games [electronic resource] / John Pile Jr. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boca Raton : CRC Press, Taylor & Francis Group, [2013]
Other title:
  • Two dimensional graphics programming for games
Availability: No items available.
10.
Introduction to game physics with Box2D [electronic resource] / Ian Parberry. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boca Raton, Fla. : CRC Press, 2013
Availability: No items available.
11.
Game physics pearls [electronic resource] / edited by Gino van den Bergen and Dirk Gregorius. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Natick, Mass. : A.K. Peters, c2010
Availability: No items available.
12.
Game development tools [electronic resource] / Marwan Y. Ansari, editor. by
Edition: 1st ed.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boca Raton, Fla. : CRC Press/Taylor & Francis Group, 2011
Availability: No items available.
13.
On the way to fun [electronic resource] : an emotion-based approach to successful game design / Roberto Dillon. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Natick, Mass. : A K Peters, c2010
Availability: No items available.
14.
Game design theory [electronic resource] : a new philosophy for understanding games / Keith Burgun. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boca Raton, Fla. : CRC Press, 2013
Availability: No items available.
15.
Learning Libgdx game development : walk through a complete game development cycle with practical examples and build cross-platform games with Libgdx / Andreas Oehlke. by Series:
Material type: Text Text; Literary form: Not fiction
Publication details: Mumbai : Packt Pub., c2013
Availability: Items available for loan: Central Library, KUET (2)Call number: 794.81536 OEH, ... Items available for reference: Central Library, KUET: Not For Loan (1)Call number: 794.81536 OEH.
16.
Programming the Raspberry Pi : getting started with Python / Simon Monk. by
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New Delhi : McGraw Hill Education, c2016
Availability: Items available for reference: Central Library, KUET: Not For Loan (1)Call number: 794.81526 MON.
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