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1.
Game invaders : the theory and understanding of computer games / Clive Fencott [and others]. by Series: IEEE Computer Society Publications
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Hoboken, New Jersey : Wiley, IEEE Press ; 2012
Online access:
Availability: No items available.
2.
BioShock and philosophy : irrational game, rational book / edited by Luke Cuddy. by Series: Blackwell philosophy and popculture series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Chichester, West Sussex, UK ; Malden, MA : Wiley/Blackwell, 2015
Online access:
Availability: No items available.
3.
Basics of game design [electronic resource] / Michael E. Moore. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boca Raton, Fla. : A.K. Peters/CRC Press, 2011
Availability: No items available.
4.
Writing for video game genres [electronic resource] : from FPS to RPG / edited by Wendy Despain. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Wellesley, Mass. : A.K. Peters, c2009
Availability: No items available.
5.
Game design theory [electronic resource] : a new philosophy for understanding games / Keith Burgun. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boca Raton, Fla. : CRC Press, 2013
Availability: No items available.
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