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1.
Game invaders : the theory and understanding of computer games / Clive Fencott [and others]. by Series: IEEE Computer Society Publications
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Hoboken, New Jersey : Wiley, IEEE Press ; 2012
Online access:
Availability: No items available.
2.
Basics of game design [electronic resource] / Michael E. Moore. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boca Raton, Fla. : A.K. Peters/CRC Press, 2011
Availability: No items available.
3.
On the way to fun [electronic resource] : an emotion-based approach to successful game design / Roberto Dillon. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Natick, Mass. : A K Peters, c2010
Availability: No items available.
4.
Game design theory [electronic resource] : a new philosophy for understanding games / Keith Burgun. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boca Raton, Fla. : CRC Press, 2013
Availability: No items available.
5.
Learning Libgdx game development : walk through a complete game development cycle with practical examples and build cross-platform games with Libgdx / Andreas Oehlke. by Series:
Material type: Text Text; Literary form: Not fiction
Publication details: Mumbai : Packt Pub., c2013
Availability: Items available for loan: Central Library, KUET (2)Call number: 794.81536 OEH, ... Items available for reference: Central Library, KUET: Not For Loan (1)Call number: 794.81536 OEH.
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Khulna University of Engineering & Technology

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