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1. Computer game programming : tools and techniques / Ashok Harnal.

by Harnal, Ashok.

Material type: book Book; Literary form: Not fiction Publisher: New Delhi : Tata McGraw-Hill, c1999Availability: Items available for loan: [Call number: 794.8 HAR] (1).
2. Mathematics for 3D game programming and computer graphics / Eric Lengyel.

by Lengyel, Eric.

Edition: 3rd ed.Material type: book Book; Format: microfiche festschrift Publisher: Boston, MA : Course Technology, Cengage Learning, c2012. Online access: Contributor biographical information | Publisher description | Table of contents only Availability: Items available for loan: [Call number: 794.81526 LEN] (1).
3. Game invaders : the theory and understanding of computer games / Clive Fencott [and others].

by Fencott, P. C.

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Hoboken, New Jersey : Wiley, IEEE Press ; 2012Online access: Wiley Online Library Availability: No items available
4. Handbook of digital games / edited by Marios C. Angelides, Harry Agius.

by Angelides, Marios C [editor.] | Agius, Harry [editor.].

Edition: First edition.Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Hoboken, NJ : IEEE Press-Wiley, [2013]Online access: Wiley Online Library Availability: No items available
5. Real-time collision detection [electronic resource] / Christer Ericson.

by Ericson, Christer.

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Amsterdam ; Boston : Elsevier, c2005Online access: Distributed by publisher. Purchase or institutional license may be required for access. Availability: No items available
6. Dungeons and desktops [electronic resource] : the history of computer role-playing games / Matt Barton.

by Barton, Matt.

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Wellesley, Mass. : A.K. Peters, c2008Other title: Dungeons & desktops.Online access: Distributed by publisher. Purchase or institutional license may be required for access. Availability: No items available
7. COLLADA [electronic resource] : sailing the gulf of 3D digital content creation / R�emi Arnaud, Mark C. Barn

by Arnaud, R�emi | Barnes, Mark C, 19.

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Wellesley, Mass. : A.K. Peters, c20Online access: Distributed by publisher. Purchase or institutional license may be required for acce Availability: No items available
8. Basics of game design [electronic resource] / Michael E. Moore.

by Moore, Michael E.

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Boca Raton, Fla. : A.K. Peters/CRC Press, 2011Online access: Distributed by publisher. Purchase or institutional license may be required for access. Availability: No items available
9. The golden age of video games [electronic resource] : the birth of a multi-billon dollar industry / Roberto Dillon ; [with a foreword by Ted Dabney].

by Dillon, Roberto | Dabney, Ted.

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Boca Raton, Fla. : A.K. Peters/CRC Press, 2011Online access: Distributed by publisher. Purchase or institutional license may be required for access. Availability: No items available
10. Game engine gems [electronic resource] / edited by Eric Lengyel.

by Lengyel, Eric.

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Sudbury, Mass. : Jones and Bartlett Publishers, c2011-Online access: Distributed by publisher. Purchase or institutional license may be required for access. Availability: No items available
11. 3D math primer for graphics and game development [electronic resource] / Fletcher Dunn, Ian Parberry.

by Dunn, Fletcher | Parberry, Ian.

Edition: 2nd ed.Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Boca Raton, Fla. : CRC Press, 2011Other title: Three-D math primer for graphics and game development.Online access: Distributed by publisher. Purchase or institutional license may be required for access. Availability: No items available
12. Game development for iOS with Unity3D [electronic resource] / Jeff Murray.

by Murray, Jeff.

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Boca Raton, Fla. : CRC Press, 2013Online access: Distributed by publisher. Purchase or institutional license may be required for access. Availability: No items available
13. 2D graphics programming for games [electronic resource] / John Pile Jr.

by Pile, John, Jr.

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2013]Other title: Two dimensional graphics programming for games.Online access: Distributed by publisher. Purchase or institutional license may be required for access. Availability: No items available
14. Introduction to game physics with Box2D [electronic resource] / Ian Parberry.

by Parberry, Ian.

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Boca Raton, Fla. : CRC Press, 2013Online access: Distributed by publisher. Purchase or institutional license may be required for access. Availability: No items available
15. Game physics pearls [electronic resource] / edited by Gino van den Bergen and Dirk Gregorius.

by Bergen, Gino van den | Gregorius, Dirk.

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Natick, Mass. : A.K. Peters, c2010Online access: Distributed by publisher. Purchase or institutional license may be required for access. Availability: No items available
16. Game development tools [electronic resource] / Marwan Y. Ansari, editor.

by Ansari, Marwan.

Edition: 1st ed.Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Boca Raton, Fla. : CRC Press/Taylor & Francis Group, 2011Online access: Distributed by publisher. Purchase or institutional license may be required for access. Availability: No items available
17. On the way to fun [electronic resource] : an emotion-based approach to successful game design / Roberto Dillon.

by Dillon, Roberto.

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Natick, Mass. : A K Peters, c2010Online access: Distributed by publisher. Purchase or institutional license may be required for access. Availability: No items available
18. Game design theory [electronic resource] : a new philosophy for understanding games / Keith Burgun.

by Burgun, Keith.

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Boca Raton, Fla. : CRC Press, 2013Online access: Distributed by publisher. Purchase or institutional license may be required for access. Availability: No items available
19. Learning Libgdx game development : walk through a complete game development cycle with practical examples and build cross-platform games with Libgdx / Andreas Oehlke.

by Oehlke, Andreas.

Material type: book Book; Literary form: Not fiction Publisher: Mumbai : Packt Pub., c2013Availability: Items available for loan: [Call number: 794.81536 OEH] (2). Items available for reference: [Call number: 794.81536 OEH] (1).

Khulna University of Engineering & Technology

Funded by: HEQEP, UGC, Bangladesh