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1.
Spelling : words and skills / Linda Ward Beech ... [et al]. by
Edition: 2nd ed.
Material type: Computer file Computer file; Format: electronic optical disc; Audience: Pre-adolescent;
Publication details: Glenview, Ill. : Scott, Foresman and Co. c1984
Other title:
  • Dream team
Availability: Items available for loan: Central Library, KUET (3)Call number: 372.63 SPE, ...
2.
Computer game programming : tools and techniques / Ashok Harnal. by
Material type: Text Text; Literary form: Not fiction
Publication details: New Delhi : Tata McGraw-Hill, c1999
Availability: Items available for loan: Central Library, KUET (1)Call number: 794.8 HAR.
3.
Mathematics for 3D game programming and computer graphics / Eric Lengyel. by
Edition: 3rd ed.
Material type: Text Text; Format: microfiche festschrift
Publication details: Boston, MA : Course Technology, Cengage Learning, c2012.
Availability: Items available for loan: Central Library, KUET (1)Call number: 794.81526 LEN.
4.
The paralympic athlete : handbook of sports medicine and science / edited by Yves C. Vanlandewijck, Walter R. Thompson. by Series: Handbook of sports medicine and science
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Chichester, West Sussex, UK : Wiley-Blackwell, 2011
Online access:
Availability: No items available.
5.
The language of mathematics : utilizing math in practice / Robert L. Baber. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Hoboken, N.J. : Wiley, 2011
Online access:
Availability: No items available.
6.
Game invaders : the theory and understanding of computer games / Clive Fencott [and others]. by Series: IEEE Computer Society Publications
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Hoboken, New Jersey : Wiley, IEEE Press ; 2012
Online access:
Availability: No items available.
7.
Engineering principles of combat modeling and distributed simulation / edited by Andreas Tolk. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Hoboken : Wiley, ©2012
Online access:
Availability: No items available.
8.
Digital holography / Pascal Picart, Jun-chang Li. by Series: ISTE
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: London : Hoboken, NJ : ISTE ; Wiley, 2012
Online access:
Availability: No items available.
9.
Handbook of digital games / edited by Marios C. Angelides, Harry Agius. by
Edition: First edition.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Hoboken, NJ : IEEE Press-Wiley, [2013]
Online access:
Availability: No items available.
10.
A companion to sport and spectacle in Greek and Roman antiquity / edited by Paul Christesen and Donald G. Kyle. by Series: Blackwell companions to the ancient world
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Chichester, West Sussex, UK : Wiley Blackwell, 2014
Online access:
Availability: No items available.
11.
A companion to American sport history / edited by Steven A. Riess. by Series: Wiley-Blackwell companions to American history
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Chichester, West Sussex, UK : John Wiley & Sons Inc., [2014]
Online access:
Availability: No items available.
12.
Dungeons & dragons and philosophy : read and gain advantage on all wisdom checks / edited by Christopher Robichaud. by Series: Blackwell philosophy and popculture series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Chichester, West Sussex ; Malden : Wiley-Blackwell, [2014]
Other title:
  • Dungeons and dragons and philosophy
Online access:
Availability: No items available.
13.
BioShock and philosophy : irrational game, rational book / edited by Luke Cuddy. by Series: Blackwell philosophy and popculture series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Chichester, West Sussex, UK ; Malden, MA : Wiley/Blackwell, 2015
Online access:
Availability: No items available.
14.
Games with a Purpose (GWAPS) / Mathieu Lafourcade, Alain Joubert, Nathalie Le Brun. by Series: Focus series (London, England) | Cognitive science and knowledge management series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: London, UK : Hoboken, NJ : ISTE Ltd ; John Wiley & Sons, Inc., 2015
Online access:
Availability: No items available.
15.
Real-time collision detection [electronic resource] / Christer Ericson. by Series: Morgan Kaufmann series in interactive 3D technology
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Amsterdam ; Boston : Elsevier, c2005
Availability: No items available.
16.
Agents, games, and evolution [electronic resource] : strategies at work and play / Steven Orla Kimbrough. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boca Raton, Fla. : CRC Press, c2012
Availability: No items available.
17.
Dungeons and desktops [electronic resource] : the history of computer role-playing games / Matt Barton. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Wellesley, Mass. : A.K. Peters, c2008
Other title:
  • Dungeons & desktops
Availability: No items available.
18.
COLLADA [electronic resource] : sailing the gulf of 3D digital content creation / R�emi Arnaud, Mark C. Barn by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Wellesley, Mass. : A.K. Peters, c20
Availability: No items available.
19.
Basics of game design [electronic resource] / Michael E. Moore. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boca Raton, Fla. : A.K. Peters/CRC Press, 2011
Availability: No items available.
20.
The golden age of video games [electronic resource] : the birth of a multi-billon dollar industry / Roberto Dillon ; [with a foreword by Ted Dabney]. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boca Raton, Fla. : A.K. Peters/CRC Press, 2011
Availability: No items available.
21.
Game engine gems [electronic resource] / edited by Eric Lengyel. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Sudbury, Mass. : Jones and Bartlett Publishers, c2011-
Availability: No items available.
22.
3D math primer for graphics and game development [electronic resource] / Fletcher Dunn, Ian Parberry. by
Edition: 2nd ed.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boca Raton, Fla. : CRC Press, 2011
Other title:
  • Three-D math primer for graphics and game development
Availability: No items available.
23.
Games, puzzles, and computation [electronic resource] / Robert A. Hearn, Erik D. Demaine. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Wellesley, Mass. : A.K. Peters, Ltd., c2009
Availability: No items available.
24.
Writing for video game genres [electronic resource] : from FPS to RPG / edited by Wendy Despain. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Wellesley, Mass. : A.K. Peters, c2009
Availability: No items available.
25.
Game development for iOS with Unity3D [electronic resource] / Jeff Murray. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boca Raton, Fla. : CRC Press, 2013
Availability: No items available.
26.
2D graphics programming for games [electronic resource] / John Pile Jr. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boca Raton : CRC Press, Taylor & Francis Group, [2013]
Other title:
  • Two dimensional graphics programming for games
Availability: No items available.
27.
Introduction to game physics with Box2D [electronic resource] / Ian Parberry. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boca Raton, Fla. : CRC Press, 2013
Availability: No items available.
28.
Game physics pearls [electronic resource] / edited by Gino van den Bergen and Dirk Gregorius. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Natick, Mass. : A.K. Peters, c2010
Availability: No items available.
29.
Mathematics education for a new era [electronic resource] : video games as a medium for learning / Keith Devlin. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Natick, Mass. : A.K. Peters, c2011
Availability: No items available.
30.
Game development tools [electronic resource] / Marwan Y. Ansari, editor. by
Edition: 1st ed.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boca Raton, Fla. : CRC Press/Taylor & Francis Group, 2011
Availability: No items available.
31.
Quests [electronic resource] : design, theory, and history in games and narratives / Jeff Howard. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Wellesley, Mass. : A.K. Peters, c2008
Availability: No items available.
32.
On the way to fun [electronic resource] : an emotion-based approach to successful game design / Roberto Dillon. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Natick, Mass. : A K Peters, c2010
Availability: No items available.
33.
Professional techniques for video game writing [electronic resource] / edited by Wendy Despain. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Wellesley, Mass. : A.K. Peters, c2008
Availability: No items available.
34.
Game design theory [electronic resource] : a new philosophy for understanding games / Keith Burgun. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boca Raton, Fla. : CRC Press, 2013
Availability: No items available.
35.
Learning Libgdx game development : walk through a complete game development cycle with practical examples and build cross-platform games with Libgdx / Andreas Oehlke. by Series:
Material type: Text Text; Literary form: Not fiction
Publication details: Mumbai : Packt Pub., c2013
Availability: Items available for loan: Central Library, KUET (2)Call number: 794.81536 OEH, ... Items available for reference: Central Library, KUET: Not For Loan (1)Call number: 794.81536 OEH.
36.
Programming the Raspberry Pi : getting started with Python / Simon Monk. by
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New Delhi : McGraw Hill Education, c2016
Availability: Items available for reference: Central Library, KUET: Not For Loan (1)Call number: 794.81526 MON.
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Khulna University of Engineering & Technology

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