Game physics pearls [electronic resource] / edited by Gino van den Bergen and Dirk Gregorius.
Material type:![Text](/opac-tmpl/lib/famfamfam/BK.png)
- 9781439865552 (ebook : PDF)
- Also available in print edition.
Includes bibliographical references and index.
1. Game physics 101 -- 2. Collision detection -- 3. Particles -- 4. Constraint solving -- 5. Soft body -- 6. Skinning.
Also available in print edition.
Mode of access: World Wide Web.
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