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Computer vision [electronic resource] : from surfaces to 3D objects / edited by Christopher W. Tyler.

Contributor(s): Material type: TextTextPublication details: Boca Raton, Fla. : Chapman and Hall/CRC, 2011.Description: xxvi, 250 p., [16] p. of col. plates : illISBN:
  • 9781439817131 (ebook : PDF)
Subject(s): Genre/Form: Additional physical formats: No titleOnline resources: Available additional physical forms:
  • Also available in print edition
Contents:
ch. 1. Scene statistics and 3D surface perception / Brian Potetz, Tai Sing Lee -- ch. 2. Active segmentation : a new approach / Ajay Mishra, Yiannis Aloimonos -- ch. 3. Mechanisms for propagating surface information in 3D reconstruction / James Coughlan -- ch. 4. 3D surface representation using ricci flow / Wei Zeng ... [et al.] -- ch. 5. Cue interpretation and propagation : flat versus nonflat visual surfaces / Volodymyr V. Ivanchenko -- ch. 6. Symmetry, shape, surfaces, and objects / Tadamasa Sawada, Yunfeng Li, Zygmunt Pizlo -- ch. 7. Noncommutative field theory in the visual cortex / Alessandro Sarti, Giovanna Citti -- ch. 8. Contour-, surface-, and object-related coding in the visual cortex / R�udiger von der Heydt -- ch. 9. Visual surface encoding : a neuroanalytic approach / Christopher W. Tyler, Lora T. Likova -- ch. 10. 3D and spatiotemporal interpolation in object and surface formation / Philip J. Kellman, Patrick Garrigan, Evan M. Palmer -- ch. 11. The perceptual representation of the 3D shape / James T. Todd
Summary: "The typical computational approach to object understanding derives shape information from the 2D outline of the objects. For complex object structures, however, such a planar approach cannot determine object shape; the structural edges have to be encoded in terms of their full 3D spatial configuration. <STRONG>Computer Vision: From Surfaces to 3D Objects</STRONG> is the first book to take a full approach to the challenging issue of veridical 3D object representation. It introduces mathematical and conceptual advances that offer an unprecedented framework for analyzing the complex scene structure of the world.<EM>An Unprecedented Framework for Complex Object Representation</EM><BR>Presenting the material from both computational and neural implementation perspectives, the book covers novel analytic techniques for all levels of the surface representation problem. The cutting-edge contributions in this work run the gamut from the basic issue of the ground plane for surface estimation through mid-level analyses of surface segmentation processes to complex Riemannian space methods for representing and evaluating surfaces.<EM>State-of-the-Art 3D Surface and Object Representation</EM><BR>This well-illustrated book takes a fresh look at the issue of 3D object representation. It provides a comprehensive survey of current approaches to the computational reconstruction of surface structure in the visual scene"-- Provided by publisher.
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"The typical computational approach to object understanding derives shape information from the 2D outline of the objects. For complex object structures, however, such a planar approach cannot determine object shape; the structural edges have to be encoded in terms of their full 3D spatial configuration. <STRONG>Computer Vision: From Surfaces to 3D Objects</STRONG> is the first book to take a full approach to the challenging issue of veridical 3D object representation. It introduces mathematical and conceptual advances that offer an unprecedented framework for analyzing the complex scene structure of the world.<EM>An Unprecedented Framework for Complex Object Representation</EM><BR>Presenting the material from both computational and neural implementation perspectives, the book covers novel analytic techniques for all levels of the surface representation problem. The cutting-edge contributions in this work run the gamut from the basic issue of the ground plane for surface estimation through mid-level analyses of surface segmentation processes to complex Riemannian space methods for representing and evaluating surfaces.<EM>State-of-the-Art 3D Surface and Object Representation</EM><BR>This well-illustrated book takes a fresh look at the issue of 3D object representation. It provides a comprehensive survey of current approaches to the computational reconstruction of surface structure in the visual scene"-- Provided by publisher.

Includes bibliographical references (p. 219-240) and index.

ch. 1. Scene statistics and 3D surface perception / Brian Potetz, Tai Sing Lee -- ch. 2. Active segmentation : a new approach / Ajay Mishra, Yiannis Aloimonos -- ch. 3. Mechanisms for propagating surface information in 3D reconstruction / James Coughlan -- ch. 4. 3D surface representation using ricci flow / Wei Zeng ... [et al.] -- ch. 5. Cue interpretation and propagation : flat versus nonflat visual surfaces / Volodymyr V. Ivanchenko -- ch. 6. Symmetry, shape, surfaces, and objects / Tadamasa Sawada, Yunfeng Li, Zygmunt Pizlo -- ch. 7. Noncommutative field theory in the visual cortex / Alessandro Sarti, Giovanna Citti -- ch. 8. Contour-, surface-, and object-related coding in the visual cortex / R�udiger von der Heydt -- ch. 9. Visual surface encoding : a neuroanalytic approach / Christopher W. Tyler, Lora T. Likova -- ch. 10. 3D and spatiotemporal interpolation in object and surface formation / Philip J. Kellman, Patrick Garrigan, Evan M. Palmer -- ch. 11. The perceptual representation of the 3D shape / James T. Todd

"A Chapman & Hall book.

Also available in print edition

Mode of access: World Wide Web

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