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Writing for video game genres [electronic resource] : from FPS to RPG / edited by Wendy Despain.

Contributor(s): Material type: TextTextPublication details: Wellesley, Mass. : A.K. Peters, c2009.Description: xv, 288 p. : illISBN:
  • 9781439875391 (ebook : PDF)
Subject(s): Genre/Form: Additional physical formats: No title; No titleOnline resources: Available additional physical forms:
  • Also available in print edition.
Contents:
1. Writing for massively multiplayer online games / Steve Danuser and Tracy A. Seamster -- 2. Writing for role-playing games / Daniel Erickson -- 3. Writing for adventure games / Lee Sheldon -- 4. Writing for action-adventure games / John Feil -- 5. Writing for platform games / Andrew S. Walsh -- 6. Writing for first-person shooters / Lucien Soulban and Haris Orkin -- 7. Writing for real-time strategy games / Stephen Dinehart -- 8. Writing for sports games / Maurice Suckling -- 9. Writing for simulator games / David Wessman -- 10. Writing for driving games / Maurice Suckling -- 11. Writing for horror games / Richard Dansky -- 12. Writing for science-fiction and fantasy games / Chris Klug -- 13. Writing for sandbox games / Ahmad Saad -- 14. Writing for alternate reality games / Wendy Despain -- 15. Writing for serious games / Sande Chen and Anne Toole -- 16. Writing for casual games / Chris Pasley -- 17. Writing for handheld games / Evan Skolnick -- 18. Writing for mobile phone games / Graeme Davis -- 19. Writing for interactive fiction / J. Robinson Wheeler.
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Includes bibliographical references and index.

1. Writing for massively multiplayer online games / Steve Danuser and Tracy A. Seamster -- 2. Writing for role-playing games / Daniel Erickson -- 3. Writing for adventure games / Lee Sheldon -- 4. Writing for action-adventure games / John Feil -- 5. Writing for platform games / Andrew S. Walsh -- 6. Writing for first-person shooters / Lucien Soulban and Haris Orkin -- 7. Writing for real-time strategy games / Stephen Dinehart -- 8. Writing for sports games / Maurice Suckling -- 9. Writing for simulator games / David Wessman -- 10. Writing for driving games / Maurice Suckling -- 11. Writing for horror games / Richard Dansky -- 12. Writing for science-fiction and fantasy games / Chris Klug -- 13. Writing for sandbox games / Ahmad Saad -- 14. Writing for alternate reality games / Wendy Despain -- 15. Writing for serious games / Sande Chen and Anne Toole -- 16. Writing for casual games / Chris Pasley -- 17. Writing for handheld games / Evan Skolnick -- 18. Writing for mobile phone games / Graeme Davis -- 19. Writing for interactive fiction / J. Robinson Wheeler.

Also available in print edition.

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