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Real-time collision detection [electronic resource] / Christer Ericson.

By: Material type: TextTextSeries: Morgan Kaufmann series in interactive 3D technologyPublication details: Amsterdam ; Boston : Elsevier, c2005.Description: xxxviii, 593 p. : illISBN:
  • 9780080474144 (ebook : PDF)
Subject(s): Genre/Form: Additional physical formats: No titleOnline resources: Available additional physical forms:
  • Also available in print format.
Contents:
ch. 1. Introduction -- ch. 2. Collision detection design issues -- ch. 3. A math and geometry primer -- ch. 4. Bounding volumes -- ch. 5. Basic primitive tests -- ch. 6. Bounding volume hierarchies -- ch. 7. Spatial partitioning -- ch. 8. BSP tree hierarchies -- ch. 9. Convexity-based methods -- ch. 10. GPU-assisted collision detection -- ch. 11. Numerical robustness -- ch. 12. Geometrical robustness -- ch. 13. Optimization.
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Includes bibliographical references and index.

ch. 1. Introduction -- ch. 2. Collision detection design issues -- ch. 3. A math and geometry primer -- ch. 4. Bounding volumes -- ch. 5. Basic primitive tests -- ch. 6. Bounding volume hierarchies -- ch. 7. Spatial partitioning -- ch. 8. BSP tree hierarchies -- ch. 9. Convexity-based methods -- ch. 10. GPU-assisted collision detection -- ch. 11. Numerical robustness -- ch. 12. Geometrical robustness -- ch. 13. Optimization.

Also available in print format.

Mode of access: World Wide Web.

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