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008 120109s2012 nju o 001 0 eng
010 _a 2012000944
040 _aDLC
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019 _a795038362
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020 _a9781119203261
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020 _a1119203260
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020 _z9781118240311
020 _z1118240316
020 _z9781118227374
020 _z1118227379
020 _z9781118265024
020 _z1118265025
020 _z9781118180938 (pbk.)
020 _z1118180933 (pbk.)
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035 _a(OCoLC)772452984
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037 _aCL0500000154
_bSafari Books Online
037 _aBEE5AFBC-3EFB-4695-A218-4B0E83DBDEA8
_bOverDrive, Inc.
_nhttp://www.overdrive.com
042 _apcc
050 0 0 _aHD66
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082 0 0 _a658.4/022
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084 _aBUS041000
_2bisacsh
049 _aMAIN
100 1 _aChen, John,
_d1967-
245 1 0 _a50 digital team building games :
_bfast, fun meeting openers, group activities and adventures using social media, smart phones, GPS, tablets, and more /
_cJohn Chen.
246 3 _aFifty digital team building games
260 _aHoboken, N.J. :
_bWiley,
_c2012.
300 _a1 online resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _adata file
_2rda
500 _aIncludes index.
520 _a"Use technology to increase loyalty and productivity in your employees50 Digital Team Building Games offers fun, energizing meeting openers, team activities, and group adventures for business teams, using Twitter, GPS, Facebook, smartphones, and other technology. The games can be played in-person or virtually, and range from 5-minute ice-breakers to an epic four-hour GPS-based adventure. Designed to be lead by managers, facilitators, presenters, and speakers, the activities help teams and groups get comfortable with technology, get to know each other better, build trust, improve communication, and more. No need to be a "techie" to lead these games--they're simple and well-scripted.Author John Chen is the CEO of Geoteaming, a company that uses technology and adventure to teach teams how to collaborate. How to lead a simple, fast, fun team building activity with easy-to-follow instructions How to create successful "virtual" team building that requires NO travel and little to no additional expenses How to engage standoffish engineers, "hard to reach" technical teams, or Gen X/Y teammates with technology they enjoy using Successful technology-based team building can build buzz for your company, build critically important relationships and communication internally, and keep your team talking about it for weeks afterward!"--
_cProvided by publisher.
588 _aDescription based on print version record and CIP data provided by publisher.
504 _aIncludes bibliographical references.
505 0 _a50 Digital Team-Building Games Quick Start; How to Use This Matrix; Preface: How to Use the Games in This Book; Purpose; Initiatives or Team-Building Games; Preparation; Test Your Technology; Prepare Your Teammates; Participant Map; Facilitator Tree; Plan B (C, D, and E); Event; Log in Early; Create Invitation and Inclusion; Improv and Engage; Facilitate Success; End on a High Note and Follow Up; Facilitator Debrief.
650 0 _aTeams in the workplace.
650 0 _aSocial groups.
650 0 _aInformation technology
_xSocial aspects.
650 7 _aBUSINESS & ECONOMICS / Management.
_2bisacsh
650 7 _aInformation technology
_xSocial aspects.
_2fast
_0(OCoLC)fst00973131
650 7 _aSocial groups.
_2fast
_0(OCoLC)fst01122482
650 7 _aTeams in the workplace.
_2fast
_0(OCoLC)fst01144679
650 4 _aInformation technology -- Social aspects.
650 4 _aSocial groups.
650 4 _aTeams in the workplace.
655 4 _aElectronic books.
655 7 _aElectronic books.
_2local
776 0 8 _iPrint version:
_aChen, John, 1967-
_t50 digital team building games
_dHoboken, N.J. : Wiley, 2012
_z9781118180938
_w(DLC) 2011052822
856 4 0 _uhttp://onlinelibrary.wiley.com/book/10.1002/9781119203261
_zWiley Online Library
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