000 | 02169cam a2200385Ia 4500 | ||
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001 | AKP0KE13332PDF | ||
003 | FlBoTFG | ||
005 | 20171224123527.0 | ||
006 | m|||||o||d|||||||| | ||
007 | cr|||| | ||
008 | 110908s2011 fluad sb 001 0 eng d | ||
020 | _a9781439869819 (ebook : PDF) | ||
040 |
_aFlBoTFG _cFlBoTFG |
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090 |
_aT385 _b.D875 2011 |
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092 |
_a006.6 _bD923 |
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100 | 1 | _aDunn, Fletcher. | |
245 | 1 | 0 |
_a3D math primer for graphics and game development _h[electronic resource] / _cFletcher Dunn, Ian Parberry. |
246 | 3 | _aThree-D math primer for graphics and game development | |
250 | _a2nd ed. | ||
260 |
_aBoca Raton, Fla. : _bCRC Press, _c2011. |
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300 |
_axxi, 824 p. : _bill. (some col.). |
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500 | _a"An A.K. Peters book." | ||
504 | _aIncludes bibliographical references (p. 801-805) and index. | ||
505 | 0 | _a1. Cartesian coordinate systems -- 2. Vectors -- 3. Multiple coordinate spaces -- 4. Introduction to matrices -- 5. Matrices and linear transformations -- 6. More on matrices -- 7. Polar coordinate systems -- 8. Rotation in three dimensions -- 9. Geometric primitives -- 10. Mathematical topics from 3D graphics -- 11. Mechanics 1 : linear kinematics and calculus -- 12. Mechanics 2 : linear and rotational dynamics -- 13. Curves in 3D -- 14. Afterword. | |
520 |
_a"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"-- _cProvided by publisher. |
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530 | _aAlso available in print edition. | ||
538 | _aMode of access: World Wide Web. | ||
650 | 0 | _aComputer graphics. | |
650 | 0 |
_aComputer games _xProgramming. |
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650 | 0 |
_aComputer science _xMathematics. |
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655 | 7 |
_aElectronic books. _2lcsh |
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700 | 1 | _aParberry, Ian. | |
776 | 1 | _z9781568817231 | |
856 | 4 | 0 |
_uhttp://marc.crcnetbase.com/isbn/9781439869819 _qapplication/PDF _zDistributed by publisher. Purchase or institutional license may be required for access. |
999 |
_c15181 _d15181 |