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008 110908s2011 fluad sb 001 0 eng d
020 _a9781439869819 (ebook : PDF)
040 _aFlBoTFG
_cFlBoTFG
090 _aT385
_b.D875 2011
092 _a006.6
_bD923
100 1 _aDunn, Fletcher.
245 1 0 _a3D math primer for graphics and game development
_h[electronic resource] /
_cFletcher Dunn, Ian Parberry.
246 3 _aThree-D math primer for graphics and game development
250 _a2nd ed.
260 _aBoca Raton, Fla. :
_bCRC Press,
_c2011.
300 _axxi, 824 p. :
_bill. (some col.).
500 _a"An A.K. Peters book."
504 _aIncludes bibliographical references (p. 801-805) and index.
505 0 _a1. Cartesian coordinate systems -- 2. Vectors -- 3. Multiple coordinate spaces -- 4. Introduction to matrices -- 5. Matrices and linear transformations -- 6. More on matrices -- 7. Polar coordinate systems -- 8. Rotation in three dimensions -- 9. Geometric primitives -- 10. Mathematical topics from 3D graphics -- 11. Mechanics 1 : linear kinematics and calculus -- 12. Mechanics 2 : linear and rotational dynamics -- 13. Curves in 3D -- 14. Afterword.
520 _a"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--
_cProvided by publisher.
530 _aAlso available in print edition.
538 _aMode of access: World Wide Web.
650 0 _aComputer graphics.
650 0 _aComputer games
_xProgramming.
650 0 _aComputer science
_xMathematics.
655 7 _aElectronic books.
_2lcsh
700 1 _aParberry, Ian.
776 1 _z9781568817231
856 4 0 _uhttp://marc.crcnetbase.com/isbn/9781439869819
_qapplication/PDF
_zDistributed by publisher. Purchase or institutional license may be required for access.
999 _c15181
_d15181