000 02243cam a2200337Ia 4500
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005 20171224123539.0
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008 110928s2009 maua sb 001 0 eng d
020 _a9781439875391 (ebook : PDF)
040 _aFlBoTFG
_cFlBoTFG
090 _aGV1469.34.A97
_bW75 2009
092 _a794.8
_bW956
245 0 0 _aWriting for video game genres
_h[electronic resource] :
_bfrom FPS to RPG /
_cedited by Wendy Despain.
260 _aWellesley, Mass. :
_bA.K. Peters,
_cc2009.
300 _axv, 288 p. :
_bill.
504 _aIncludes bibliographical references and index.
505 0 _a1. Writing for massively multiplayer online games / Steve Danuser and Tracy A. Seamster -- 2. Writing for role-playing games / Daniel Erickson -- 3. Writing for adventure games / Lee Sheldon -- 4. Writing for action-adventure games / John Feil -- 5. Writing for platform games / Andrew S. Walsh -- 6. Writing for first-person shooters / Lucien Soulban and Haris Orkin -- 7. Writing for real-time strategy games / Stephen Dinehart -- 8. Writing for sports games / Maurice Suckling -- 9. Writing for simulator games / David Wessman -- 10. Writing for driving games / Maurice Suckling -- 11. Writing for horror games / Richard Dansky -- 12. Writing for science-fiction and fantasy games / Chris Klug -- 13. Writing for sandbox games / Ahmad Saad -- 14. Writing for alternate reality games / Wendy Despain -- 15. Writing for serious games / Sande Chen and Anne Toole -- 16. Writing for casual games / Chris Pasley -- 17. Writing for handheld games / Evan Skolnick -- 18. Writing for mobile phone games / Graeme Davis -- 19. Writing for interactive fiction / J. Robinson Wheeler.
530 _aAlso available in print edition.
538 _aMode of access: World Wide Web.
650 0 _aVideo games
_xAuthorship.
650 0 _aVideo games
_xDesign.
650 0 _aVideo genres.
655 7 _aElectronic books.
_2lcsh
700 1 _aDespain, Wendy.
776 1 _z9781568814179
776 1 _z1568814178
856 4 0 _uhttp://marc.crcnetbase.com/isbn/9781439875391
_qapplication/PDF
_zDistributed by publisher. Purchase or institutional license may be required for access.
999 _c15228
_d15228