000 | 01311nam a2200337Ia 4500 | ||
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001 | AKP0KE15865PDF | ||
003 | FlBoTFG | ||
005 | 20171224123611.0 | ||
006 | m|||||o||d|||||||| | ||
007 | cr|||| | ||
008 | 130619s2013 fluad sb 001 0 eng d | ||
020 | _a9781466501904 (ebook : PDF) | ||
040 |
_aFlBoTFG _cFlBoTFG |
||
090 |
_aQA76.76.C672 _bP49 2013 |
||
092 |
_a794.81526 _bP637 |
||
100 | 1 |
_aPile, John, _cJr. |
|
245 | 1 | 0 |
_a2D graphics programming for games _h[electronic resource] / _cJohn Pile Jr. |
246 | 3 | _aTwo dimensional graphics programming for games | |
260 |
_aBoca Raton : _bCRC Press, Taylor & Francis Group, _c[2013] |
||
300 |
_axv, 224 p. : _bill. |
||
500 | _a"An A K Peters book." | ||
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _a1. Getting started in 2D -- 2. Motion and depth -- 3. Advanced graphics -- 4. Appendices. | |
530 | _aAlso available in print edition. | ||
538 | _aMode of access: World Wide Web. | ||
650 | 0 |
_aComputer games _xProgramming. |
|
650 | 0 | _aComputer graphics. | |
655 | 7 |
_aElectronic books. _2lcsh |
|
776 | 1 | _z9781466501898 (alk. paper) | |
856 | 4 | 0 |
_uhttp://marc.crcnetbase.com/isbn/9781466501904 _qapplication/PDF _zDistributed by publisher. Purchase or institutional license may be required for access. |
999 |
_c15333 _d15333 |