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003 FlBoTFG
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008 130619s2013 fluad sb 001 0 eng d
020 _a9781466501904 (ebook : PDF)
040 _aFlBoTFG
_cFlBoTFG
090 _aQA76.76.C672
_bP49 2013
092 _a794.81526
_bP637
100 1 _aPile, John,
_cJr.
245 1 0 _a2D graphics programming for games
_h[electronic resource] /
_cJohn Pile Jr.
246 3 _aTwo dimensional graphics programming for games
260 _aBoca Raton :
_bCRC Press, Taylor & Francis Group,
_c[2013]
300 _axv, 224 p. :
_bill.
500 _a"An A K Peters book."
504 _aIncludes bibliographical references and index.
505 0 _a1. Getting started in 2D -- 2. Motion and depth -- 3. Advanced graphics -- 4. Appendices.
530 _aAlso available in print edition.
538 _aMode of access: World Wide Web.
650 0 _aComputer games
_xProgramming.
650 0 _aComputer graphics.
655 7 _aElectronic books.
_2lcsh
776 1 _z9781466501898 (alk. paper)
856 4 0 _uhttp://marc.crcnetbase.com/isbn/9781466501904
_qapplication/PDF
_zDistributed by publisher. Purchase or institutional license may be required for access.
999 _c15333
_d15333