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008 110310s2008 maua sb 001 0 eng d
020 _a9781439865293 (ebook : PDF)
040 _aFlBoTFG
_cFlBoTFG
090 _aT385
_b.M635 2008
092 _a006.6773
_bM726
100 1 _aM�oller, Tomas,
_d1971
245 _aReal-time rendering
_h[electronic resource] /
_cTomas Akenine-M�oller, Eric Haines, Naty Hoffm
250 _a3rd
260 _aWellesley, Mass. :
_bA.K. Peters,
_cc20
300 _axviii, 1027 p. :
_bill. (some col
504 _aIncludes bibliographical references (p. 921-1002) and ind
505 _a1. Introduction -- 2. The graphics rendering pipeline -- 3. The graphics processing unit -- 4. Transforms -- 5. Visual appearance -- 6. Texturing -- 7. Advanced shading -- 8. Area and environmental lighting -- 9. Global illumination -- 10. Image-based effects -- 11. Non-photorealistic rendering -- 12. Polygonal techniques -- 13. Curves and curved surfaces -- 14. Acceleration algorithms -- 15. Pipeline optimization -- 16. Intersection test methods -- 17. Collision detection -- 18. Graphics hardware -- 19. The futu
530 _aAlso available in print editi
538 _aMode of access: World Wide W
650 _aComputer graphi
650 _aReal-time data processi
655 _aElectronic books.
_2l
700 _aHaines, Eric,
_d19
700 _aHoffman, Na
776 _z9781568814
776 _z1568814
856 _uhttp://marc.crcnetbase.com/isbn/9781439865293
_qapplication/PDF
_zDistributed by publisher. Purchase or institutional license may be required for acce
999 _c15816
_d15816