000 | 01737cam a2200361Ia 4500 | ||
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001 | AKP0KE01033PDF | ||
003 | FlBoTFG | ||
005 | 20171224123822.0 | ||
006 | m|||||o||d|||||||| | ||
007 | cr|||| | ||
008 | 110310s2008 maua sb 001 0 eng d | ||
020 | _a9781439865293 (ebook : PDF) | ||
040 |
_aFlBoTFG _cFlBoTFG |
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090 |
_aT385 _b.M635 2008 |
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092 |
_a006.6773 _bM726 |
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100 | 1 |
_aM�oller, Tomas, _d1971 |
|
245 |
_aReal-time rendering _h[electronic resource] / _cTomas Akenine-M�oller, Eric Haines, Naty Hoffm |
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250 | _a3rd | ||
260 |
_aWellesley, Mass. : _bA.K. Peters, _cc20 |
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300 |
_axviii, 1027 p. : _bill. (some col |
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504 | _aIncludes bibliographical references (p. 921-1002) and ind | ||
505 | _a1. Introduction -- 2. The graphics rendering pipeline -- 3. The graphics processing unit -- 4. Transforms -- 5. Visual appearance -- 6. Texturing -- 7. Advanced shading -- 8. Area and environmental lighting -- 9. Global illumination -- 10. Image-based effects -- 11. Non-photorealistic rendering -- 12. Polygonal techniques -- 13. Curves and curved surfaces -- 14. Acceleration algorithms -- 15. Pipeline optimization -- 16. Intersection test methods -- 17. Collision detection -- 18. Graphics hardware -- 19. The futu | ||
530 | _aAlso available in print editi | ||
538 | _aMode of access: World Wide W | ||
650 | _aComputer graphi | ||
650 | _aReal-time data processi | ||
655 |
_aElectronic books. _2l |
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700 |
_aHaines, Eric, _d19 |
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700 | _aHoffman, Na | ||
776 | _z9781568814 | ||
776 | _z1568814 | ||
856 |
_uhttp://marc.crcnetbase.com/isbn/9781439865293 _qapplication/PDF _zDistributed by publisher. Purchase or institutional license may be required for acce |
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999 |
_c15816 _d15816 |