000 | 01653nam a2200337Ia 4500 | ||
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001 | AKP0KE00965PDF | ||
003 | FlBoTFG | ||
005 | 20171224123838.0 | ||
006 | m|||||o||d|||||||| | ||
007 | cr|||| | ||
008 | 110310s2005 maua sb 001 0 eng d | ||
020 | _a9781439864944 (ebook : PDF) | ||
040 |
_aFlBoTFG _cFlBoTFG |
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090 |
_aT385 _b.B55 2005 |
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092 |
_a006.8 _bB611 |
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100 | 1 |
_aBimber, Oliver, _d1973- |
|
245 | 1 | 0 |
_aSpatial augmented reality _h[electronic resource] : _bmerging real and virtual worlds / _cOliver Bimber, Ramesh Raskar. |
260 |
_aWellesley, Mass. : _bA.K. Peters/CRC Press, _c2005. |
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300 |
_axiii, 369 p. : _bill. |
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504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _a1. A brief introduction to augmented reality -- 2. Fundamentals : from photons to pixels -- 3. Augmented reality displays -- 4. Geometric projection concepts -- 5. Creating images with spatial projection displays -- 6. Generating optical overlays -- 7. Projector-based illumination and augmentation -- 8. Examples of spatial AR displays -- 9. The future -- A. Calibration of a projector (or a camera) -- B. OpenGL's transformation pipeline partially re-implemented. | |
530 | _aAlso available in print edition. | ||
538 | _aMode of access: World Wide Web. | ||
650 | 0 | _aComputer graphics. | |
650 | 0 | _aVirtual reality. | |
655 | 7 |
_aElectronic books. _2lcsh |
|
700 | 1 | _aRaskar, Ramesh. | |
776 | 1 | _z9781568812304 | |
776 | 1 | _z1568812302 | |
856 | 4 | 0 |
_uhttp://marc.crcnetbase.com/isbn/9781439864944 _qapplication/PDF _zDistributed by publisher. Purchase or institutional license may be required for access. |
999 |
_c15866 _d15866 |